![]() ![]() No matter how fast you dash, you can literally stop on a dime and sailing vessels actually require the action of the captain to will them to move, no matter how strong a following wind they have. The Dev's really do not seem to like physics much. While that seems like a lot, a horse (with rider) has jumped 28ft! With this system that would get it to 31ft (presumably without rider). That would get a wolf to 17 and a Dire Wolf to 27ft. ![]() It seems like if 30ft is base speed, then something like adding STR plus 5ft/10 speed over 30 would get closer to accurate. (This is all coming from watching an instagram post of a Tiger doing a standing jump of about 12-14 feet without moving beforehand). I know speed is not accurate to what a creature can do in reality within the 5e system, but jumping distance seems like it should be. A wolf in 5e runs 40ft per round (or 80 dashing).Ī Dire Wolf would have STR 17 for a 17ft jump. So it does seem that speed should be involved. In a quick check I found that a wolf can jump on average 16ft horizontally. After all, the Dire Wolf is nearly twice as fast as most characters, and being a four legged creature has very different jumping mechanics. Using the strength calculator for jump distances with creatures that are much faster than humans seems inaccurate in a way that doesn't seem to help play, regardless of other balanced aspects of movement in game. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse ![]()
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